It requires a specific format. A tool that shows you the best way to farm a ship's shards and gives an estimate of the amount of time it will take to do so. Non-percent stats (like Speed) should be integers, all percent stats (like Potency) will be decimals. See Object Formats below for more info. An important project maintenance signal to consider for swgoh-stat-calc is You specify exactly what you want to get data for: Unit Level, Stars, Gear Level, Relic Level, Mod Rarity, Mod Level, Mod Tier, Ships, Characters, include Mods in GP calculation. and even more are not returned by this API (such as id 57 - "Speed %" - which converted to the flat "Speed" value, id 5). An example JSON file of the proper gameData object can be found here. Each such property is an array of unit objects. The npm package swgoh-stat-calc receives a total Tells the Stat Calculator what to use for the base Game Data. Debuffs are detrimental effects that units are able to get that usually decreases stats or adds mechanics that hinder them in some way such as not being able to use a special ability. >char.relic / crew.relic - Relic 'Tier' to use While that array is not directly accepted, each element in the array is a "Units" style object that is accepted as stated above. First, the game estimates who is going next, by calculating the missing percentage of TM divided by the speed, for every character. Visit the Hellenix SWGoH Hynesy Indigo SWGOH inFinem Its Just Ian Kiaowe . Get started with Snyk for free. Only a single character is allowed. for swgoh-stat-calc, including popularity, security, maintenance See which of your guild members have the best version of various squads. and our One additional data format is supported as well -- referred to as 'raw' in this documentation, it's a more 'pure' format based on the objects directly returned by the game's servers. An example English localization can be seen here. This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. As Used directly by .calcRosterStats(). Optional stat format flags/instructions. Used to calculate damage dealt by all Physical abilities. A tag already exists with the provided branch name. If all allies are under stealth then they any of them can be targeted. SWGOH Tools Ultimate Charge: Lord Vader gains Ultimate Charge when he uses Dark Harbinger and when debuffed Dark Side allies receive damage he gains 2% Ultimate Charge, increased to 3% if that ally was an Unaligned Force User. Days: Current Shard Count: Star Goal: 7 6 5 4. This applies to each individual property of the useValues object, not just the option as a whole. Calculates unit stats for EA's Star Wars: Galaxy of Heroes based on player data. Unit single element of player.roster I was using the table in this post by u/LastHumanRD, but it was difficult to add up how many mats I needed using the image since my toons are all at different relic levels. General Skywalker Readiness Darth Malak Readiness Shard Calculator Gear Tracker Alexa Skill Google Action. Calculates unit stats for EA's Star Wars: Galaxy of Heroes based on player data. 376. Ensure all the packages you're using are healthy and See it's documentation to learn more about how to use it to gather this data. Tells the calculator to rename the stats using the submitted object. The sheet will then retrieve all your character information from swgoh.gg. Only allowed by .calcRosterStats(). Note that a large enough array will also work, as can be seen here. General Skywalker Readiness Darth Malak Readiness Shard Calculator Gear Tracker Alexa Skill Google . This page will go over these Mechanics in detail. Player profile object. Does not affect ship itself. Used directly by .calcCharStats() and .calcShipStats() (for both the ship and the crew members). The stats object for the given char. All stats (including mods) fit as integers at this scale. Battle Mechanics are special mechanics that add more to battles than just how much damage a unit can deal and how much they can receive. All non-modded stats should be integers at this scale. For example a Biggs (base speed: 108), with 30 bonus speed from mods, buffed with speed up and debuffed with speed down (why not?) Please See it's documentation to learn more about how to use it to gather this data. Does not affect ship itself. The character object to calculate stats for. Implies calcGP and only applicable in the same API calls as calcGP. You can also activate the option to include the gear needed . To see base stats at a specific Relic or Gear Level. The original units array has been altered such that each element now has a .stats property with the calculated stats. Are you sure you want to create this branch? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Tells the calculator to rename the stats using the submitted object. . Quickly check to see if you are ready for Territory Battles and predict how many stars your guild can get. receives low attention from its maintainers. Power. Understanding how turn meter is filled is quite important if you want to build up specific squads, like a zMaul squad where you want zMaul to go first after SAss, followed by Palp and then DN. Ignore's a percentage of enemy's Defense. If nothing happens, download GitHub Desktop and try again. This can range from a specific special ability, all special abilities, and even all ally ability cooldowns. How it works: as per usual, give as much speed as possible to SAss. Can also be used later to update / reassign the game data, if an update is detected and loaded externally. Summary/basic info: The most common stat for attackers is Agility, Healers is Tactics, Support is Tactics, and Tanks is Strength. Enemies with Damage Over Time effects can't gain bonus Turn Meter.At the start of each other character's turn Lord Vader gains 1 stack of Underestimated (max: 60), doubled for Galactic Republic and Jedi enemies.Underestimated: Vindictive Storm, Dark Harbinger, and Unshackled Emotions gain additional effects.
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