At a 3rd level cast, it grants 15 temporary hit points and does an automatic 15 damage to the attacker while any of the hit points remain. It is available right away, and the benefits of casting all spells at max level make the spell well worth it. A hexblade warlock tends to get the most out of this spell as a warlock. It would be strange to see a Sphere of Cold lighting a trail of forest on fire, but such is the nature of magic. If you cast Armor of Agathys and then manifest an echo of yourself as an Echo Knight fighter, it is summoned with the statistics given by the feature and does not gain the benefits of any spells you may have cast on you when you manifest it. While you gain resistance to physical damage (or all damage except psychic as a Bear Totem Barbarian), the massive downside is that you cant cast or concentrate on spells. Pairs great with Green Flame Blade and Armor of Agathys (dishing out an extra 1d4 fire damage when hit by melee after using a fire spell, no reaction required), so I can maximize damage output and still have a reaction for Bastion of Law to negate damage, OR if I can stand to take the damage then once per long rest I can throw a Hellish Rebuke (from Infernal Legacy) on top of THAT to make the enemy really wish they hadn't hit me. So I looked into a bard multiclass but weirdly you don't get the weapon proficiencies, unless you do three levels and pick college of swords, but at least you get dissonant whispers. Keep in mind this spell is designed for melee-heavy warlocks. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. This trait replaces the Infernal Legacy trait. It is important to note that the spell only activates on a hit from a melee attack. The spell specifically states that it can ignite flammable objects, so it should continue to do so regardless of the transmutation. Metamagic Adept Feat Explanation Explained - Dailynationtoday Eventually I could pick up proficiency in weapons with a feat, but I'm wondering, do I pretty much have to go dex-based melee? This is obviously a flavor use of the spell rather than a practical one, but that flavor text aint there for nothing roleplaying is a pillar of the game after all. You cannot gain temporary HP from two sources. It's a fairly reasonable thing for a DM to allow, but just remember to run it by them I suppose. You gain 5 temporary hit points for the duration. That AoA damage can totally kill the attacker, but they still landed their attack and dealt damage as normal. In this post I'm mainly highlighting thunder damage since I've found it to be the most entertaining with this concept, Tasha's caustic brew --> Tasha's caustic beat, Wall of fire --> "Sooo anyway here's thunder wall", Investiture of Ice/flame --> investiture of thunder, Fire storm --> delayed blast thunder storm, Delayed blast fire ball --> delayed blast thunder ball. How does Protective Bond interact with Armor of Agathys? You gain 5 temporary hit points for the duration. If only one of these numbers were to increase, the spell would be fine, but since both the temporary hit points and the retributive cold damage increase with spell level, Armor of Agathys is one of the best spells to upcast. This site works best with JavaScript enabled. You are fighting orcs. Find out what you can do. Range: Self Ethan brings an extensive understanding of D&D game mechanics, storytelling, how to operate the game, and how to optimize playing! Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. With the idea that a sword-wielding warlock is going to benefit more from the spell, AoA is a great choice. What do you think? It is widely considered one of the best early warlock spells. Finally, Transmuted Spell allows the Druid to shift their elemental spells to a different type of damage, which is a major help in the times that the party runs into something with protection against fire damage. Armor of Agathys 5e | DnD Spell Guide | Arcane Eye Transmuted Armor of Agathys (lightning) and Thunderbolt Strike, Scan this QR code to download the app now. [] Armor of Agathys is a dual-purpose 1st level abjuration spell. The duration is long enough for the spell to be cast in advance of real danger, which is a benefit. As a houserule I would say transmuting the fire to acid makes it an Acidic Sphere and no longer a Flaming Sphere - since the RAI of the transmute feature is to change the fundamental nature of your spells in an ad hoc way without having to homebrew a new spell. Armor of Agathys. Casting time: 1 Action Spell options are essentially booster spells that any character with that ability can choose to activate when casting spells, allowing the creation of spells that are already powerful but still effective. Append content without editing the whole page source. This can make this feat quite useful against Clerics, Druids, Wizards, and Warlocks. A 1 level dip into Order Domain Cleric (preferably at 2nd level) to go with Clockwork Soul Sorcerer would give what you are looking for. Would My Planets Blue Sun Kill Earth-Life? 1 Armor of Agathys Abjuration No. Connect and share knowledge within a single location that is structured and easy to search. To fully exploit this interaction, pick up the Armor of Shadows eldritch invocation, and you will be able to cast Mage Armor at will. This shifts the damage type of any spell to one of the two that the subclass needs, so every spell can trigger the abilities it gets. Armor of Agathys comes from being a Clockwork Soul, which allows you to select additional spells of the Abjuration or Transmutation schools from the sorcerer, Warlock, or wizard spell list (as part of the level 1 Clockwork Magic feature). A requirement of Armor of Agathys is that a creature hits you (emphasis mine). Stupid as hell. There are additional ways to gain access to this spell. Armor of Agathys Abjuration Level: 1 Casting time: 1 Action Range: Self Components: V, S, M (a cup of water) Duration: 1 hour A protective magical force surrounds you, manifesting as a spectral frost that covers you and your gear. Pair with resistance. No. Hand Crossbow 5e Guide For Everyone but Druids and Wizards. As the Sage Advice Compendium points out, an athletics check to grapple or shove someone is not making an attack roll (SAC 10). You gain 5 temporary hit points for the duration. D&D 5e: Storm Sorcery Sorcerer Guide - Sage Gamers For an hour, you gain five temporary hit points. (Emphasis mine) So in the initial casting the damage type gets switched.
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