Also a shout out to those who'#039ve been on the team in the past but since moved on (most of whom still just hang out in the team Discord anyways). The main project for the last 14 years has been Empire at War Expanded: thrawn's Revenge, taking place in the Post-Endor period of the Star Wars galaxy, covering the collapse of the Empire after Endor through to the end of the war between the burgeoning New Republic and their peace treaty with the Imperial Remnant, although this timeline is being expanded into the Yuuzhan Vong War, Swarm War, and Second Galactic Civil War period and events up to 44 years after Endor with upcoming updates. This item will only be visible to you, admins, and anyone marked as a creator. Like with 2.2, this will necessitate the removal of custom VO and map preview images, along with some other things like that. 2.3.4 Release live on Steam: http://bit.ly/2eBaUOcQuote- New mechanic: Planet influence levels- New mechanic: Chief of State Elections (New Republic- New environment sets for land & space, space maps being updated with new assets- Fighter Rebalancing (Dogfights should be faster, all stats adjusted)- Pirate hero and fleet recruitment added for Zsinj- New fighters: Missile Boat, XG-1, TIE Terror, TIE Oppressor, TIE Aggressor, TIE Sentinel for Imperials Aggressor Fighter for Mandalorians- New units: Repulsor Sled (Eriadu), BARC Speeder, Adz Destroyer (Maldrood), Beta Cruiser WIP (Hapes)- TIE Avenger has proper model now- Instant Action improvements: Hapan faction now supported- Galaxy Art edits: Particle updates, camera moved slightly, travel route line thickness edited- UI modified to support more button space, new galactic filters for political events- Support ended for multiplayer GC- Fixed AI bugs in skirmish (will now capture mines and upgrade)- Fixed several crashes on galactic and battle initiation- Many other changes and fixes We'#039ve spoken about our new galactic influence and government mechanics a bit already, having looked at both the influence system and the New Republic'#039s government setup with Chief of State elections. In games like Europa Universalis and Stellaris, you have things like Aggressive Expansion and Overextension and Truces which allow a faction to rebuild between wars, but in Empire at War, its all war, all the time, and winning one key engagement can mean you take half the galaxy before they can even complete a new capital ship. More details coming soon. While were increasing their production capabilities, we wont be giving them free spawns of units outside of areas where its supported narratively, however. This will centralize in other era starts. Thrawn's Revenge is a modification for Star Wars: Empire at War - Forces of Corruption. Obviously, since some factions didn'#039t exist for the whole timeline, some factions will not be able to start in later eras.AI UpdatesWe'#039ve already done a whole news post about this, so I won'#039t cover it too much here, but we'#039ve also done some pretty significant changes for galactic and tactical game modes, including three new difficulty settings using the Cruel AI modifiers. Images and historical background are provided by the Thrawn's Revenge team and Wookiepedia. oooooh :c soo sad i didn't know. But, here'#039s a non-exhaustive list of 2.3'#039s changes.New playable faction: Corporate Sector AuthorityThe CSA has been upgraded from non-playable to playable, and can be found in most progressive Galactic Conquests along with a couple era specific ones, and has their own From the Ground Up setup as well. Planets - Star Wars: Empire at War Wiki Guide - IGN Before you integrate one of your sub factions make sure to stockpile some Credits because every building on the new planets will dissapear and you need to build them up from scrap again. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments. Empire at War Expanded: Fall of the Republic 1.0 - YouTube When you hit okay it should restart the game with FotR. Hello and welcome to the Thrawn's Revenge Wiki. oooh okey thanks for the information, i will struggle with the subjugator for the rest of the campaign, but at least i have Praetors. With 2.2, we began to overhaul the AI in about every possible way. Empire at War Expanded (EaWX) is a series of mods by the Thrawn's Revenge team for Star Wars: Empire at War which overhauls all aspects of gameplay and graphics while bringing the game into different parts of the Star Wars timeline, attempting to incorporate elements of modern grand strategy and 4X gameplay from games like Stellaris and Total War into Empire at War. [steam] fall of the republic 1.1 full version, Fight the epic battles of the Clone Wars as either the Republic or the CIS, [steam] fall of the republic 1.0 full version, 0.6.2 release of Fall of the Republic, including space reworks, [steam] fall of the republic 0.6 full version. We'#039ll also have the 2nd and 3rd part of this anniversary news post covering Ascendancy and Fall of the Republic respectively this month.Imperial Civil War 2.3The main goals of 2.3 were to clean up some elements of 2.2, while also putting down the ground work (haha) for some changes that we'#039re starting to flesh out in 2.4. Then, after we'#039ve had enough feedback to catch initial problems and apply patches, we'#039ll work on compiling a version for download from ModDB for other game versions.
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